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@@ -19,7 +19,11 @@ varying lowp vec4 varColor; |
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// The centroid keyword ensures that after interpolation the texture coordinates |
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// lie within the same bounds when MSAA is en- and disabled. |
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// This fixes the stripes problem with nearest-neighbour textures and MSAA. |
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centroid varying mediump vec2 varTexCoord; |
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#ifdef GL_ES |
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varying mediump vec2 varTexCoord; |
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#else |
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centroid varying vec2 varTexCoord; |
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#endif |
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varying vec3 eyeVec; |
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// Color of the light emitted by the light sources. |
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